Xbox is a household name in gaming, but many still wonder who owns Xbox and how the company behind it operates. This article explores Xbox’s ownership, its parent company, major shareholders, leadership, financials, and more. Whether you’re a casual gamer or a business enthusiast, here’s everything you need to know.
Xbox Company Profile
Xbox is a major gaming brand created and owned by Microsoft Corporation. It includes a family of gaming consoles, online services, game studios, and cloud-based gaming platforms. Xbox has grown into one of the world’s most recognized gaming ecosystems. It now plays a central role in Microsoft’s entertainment and technology strategy, particularly through the Microsoft Gaming division.
Company Details
- Brand Name: Xbox
- Parent Company: Microsoft Corporation
- Division: Microsoft Gaming (formerly Xbox Division)
- Headquarters: Redmond, Washington, United States
- Global Reach: Xbox products and services are available in over 100 countries
- Main Offerings: Xbox consoles, Xbox Game Studios, Xbox Game Pass, Xbox Live, Xbox Cloud Gaming
- Current Console Generation: Xbox Series X and Series S (launched November 2020, ongoing support in 2025)
- Core Services in 2025: Xbox Game Pass (subscription), Xbox Cloud Gaming (xCloud), Activision Blizzard titles integration, and cross-platform cloud gaming.
Founders
Xbox was not founded by a single person but rather developed by a team of Microsoft engineers in the late 1990s. Key individuals often credited as the founding team of Xbox include:
- Seamus Blackley – Considered the “father of Xbox.” He was a video game designer and one of the original visionaries behind the Xbox project.
- Otto Berkes, Kevin Bachus, and Ted Hase – These engineers pitched the idea to Microsoft’s executives and helped shape the first Xbox prototype.
- Bill Gates and Steve Ballmer – The top Microsoft executives who approved the development of the console and helped drive it to market.
Xbox was officially unveiled in 2000 and launched in 2001 as Microsoft’s entry into the gaming console market.
Major Milestones
- 2001: Launch of the original Xbox console. It featured Halo: Combat Evolved, a title that became a cultural phenomenon.
- 2002: Xbox Live service launches, pioneering online console gaming.
- 2005: Xbox 360 is released. It becomes a global success, with major franchises like Gears of War and Mass Effect debuting.
- 2010: Kinect motion sensor is launched. It sets a Guinness World Record for fastest-selling consumer electronics device.
- 2013: Xbox One is released. It focuses on digital content and streaming integration.
- 2014: Microsoft acquires Mojang for $2.5 billion, bringing Minecraft under the Xbox umbrella.
- 2017: Xbox Game Pass launches, reshaping how games are accessed through a subscription model.
- 2020: Xbox Series X and Series S are released, offering 4K gaming and SSD-based storage for faster performance.
- 2021: Microsoft acquires ZeniMax Media (parent of Bethesda) for $7.5 billion.
- 2022: Phil Spencer is promoted to CEO of Microsoft Gaming, signaling a broader focus on gaming within Microsoft.
- 2023: Microsoft completes the $69 billion acquisition of Activision Blizzard, making it the largest gaming acquisition in history.
- 2024: Xbox Cloud Gaming (xCloud) expands globally, with Game Pass surpassing 40 million subscribers.
- 2025: Xbox begins integrating AI-generated NPCs and adaptive gameplay using Azure AI. Game Pass reaches new heights with cross-platform availability on smart TVs, handhelds, and mobile.
Who Owns Xbox?

Xbox is a wholly owned brand and division of Microsoft Corporation, one of the largest technology companies in the world. Microsoft created Xbox internally and has owned it from the start. The brand operates under Microsoft Gaming, a division established to consolidate all gaming-related assets including Xbox, Xbox Game Studios, and major game publisher acquisitions.

Microsoft is a publicly traded company listed on the NASDAQ under the ticker MSFT. As Xbox is not an independent company, it does not have its own stock or shareholders. Instead, anyone who owns Microsoft shares indirectly owns a portion of the Xbox brand and business.
The Xbox division reports to the CEO of Microsoft Gaming, who in turn reports to Microsoft’s CEO, Satya Nadella.
Ownership Insights
- Xbox is 100% controlled and operated by Microsoft.
- It is not a subsidiary or spin-off but rather an internal brand and product line.
- All financials, strategy, and leadership are managed by Microsoft’s executive board and gaming leadership.
In recent years, Microsoft has invested heavily in Xbox to compete with rivals like Sony (PlayStation) and Nintendo by shifting focus from console sales to service-based offerings such as Xbox Game Pass and cloud gaming.
Xbox Acquisition History and Insights
Microsoft’s ownership of Xbox has evolved through strategic acquisitions. These acquisitions have expanded the Xbox ecosystem by bringing game studios, intellectual property, and talent into the Microsoft Gaming portfolio.
ZeniMax Media (2021)
Microsoft acquired ZeniMax Media, the parent company of Bethesda Softworks, in 2021 for $7.5 billion. This acquisition brought popular franchises like The Elder Scrolls, Fallout, Doom, and Wolfenstein under the Xbox brand.
The deal gave Xbox exclusive or timed access to some of the industry’s most iconic single-player games. It also strengthened Xbox Game Studios with experienced developers across several internal teams.
Activision Blizzard (2023)
In October 2023, Microsoft finalized its acquisition of Activision Blizzard for $68.7 billion, making it the largest gaming deal in history. With this acquisition, Xbox gained ownership of massive franchises like Call of Duty, World of Warcraft, Overwatch, Candy Crush, and Diablo.
This acquisition significantly expanded Microsoft Gaming’s mobile presence (via King, maker of Candy Crush) and brought in tens of millions of monthly active users. The deal also increased Xbox’s global influence in both PC and console gaming.
Post-acquisition, Activision Blizzard operates as a part of Microsoft Gaming, though it retains its brand identity and organizational structure under Xbox oversight.
Mojang Studios (2014)
Earlier in 2014, Microsoft acquired Mojang Studios for $2.5 billion. Mojang is the developer of Minecraft, one of the most successful games of all time.
The acquisition allowed Xbox to gain long-term value from a highly active player base and one of the most monetizable gaming properties across platforms, including mobile, PC, console, and education.
Smaller Studio Acquisitions
Microsoft has also made several smaller but impactful acquisitions over the years to enhance the Xbox Game Studios portfolio, including:
- Obsidian Entertainment – Known for The Outer Worlds and Pillars of Eternity.
- Ninja Theory – Developers of Hellblade: Senua’s Sacrifice.
- Playground Games – Known for the Forza Horizon series.
- Double Fine Productions – Creators of Psychonauts.
These studios now create exclusive content for the Xbox ecosystem.
Integration Within Microsoft
Xbox is no longer just a hardware brand—it’s a central pillar of Microsoft’s consumer business strategy. With the expansion of Game Pass, Azure-powered cloud gaming, and cross-platform integration, Xbox now contributes heavily to Microsoft’s recurring revenue.
As of 2025:
- Xbox is part of the Microsoft Gaming division.
- Phil Spencer, CEO of Microsoft Gaming, oversees all Xbox-related business.
- The brand contributes billions in annual revenue and is key to Microsoft’s strategy in AI, content delivery, and metaverse initiatives.
Xbox is tightly integrated with Microsoft’s ecosystem of Windows, Azure, and AI tools. This allows it to lead innovation in areas like AI-driven gaming, immersive storytelling, and device interoperability.
Who is the CEO of Xbox?
As of August 2025, Phil Spencer is the CEO of Microsoft Gaming, the division that oversees Xbox and all of Microsoft’s gaming-related businesses. He has been the public face of Xbox for over a decade and continues to lead the brand through its transformation into a cloud-based, service-driven gaming ecosystem.
Phil Spencer is responsible for strategy, product development, acquisitions, partnerships, and content across Xbox consoles, PC, Game Pass, and cloud gaming platforms. He reports directly to Microsoft CEO Satya Nadella and plays a major role in Microsoft’s overall consumer technology vision.
Spencer is highly respected in the gaming industry for his transparent communication, gamer-first approach, and strong leadership during Xbox’s major transitions.
Tenure and Achievements
Phil Spencer joined Microsoft in 1988 and held several roles before taking over Xbox. He became the Head of Xbox in March 2014, following the controversial Xbox One launch period. Under his leadership, Xbox reversed its declining popularity and regained trust among gamers.
Some key achievements under Spencer include:
- Launching Xbox Game Pass, a subscription-based model that reshaped game distribution.
- Overseeing acquisitions of ZeniMax Media (2021) and Activision Blizzard (2023).
- Expanding cloud gaming (xCloud) as a core Xbox feature.
- Guiding the release of Xbox Series X and Series S consoles.
- Integrating AI and cross-platform support in gaming under the Xbox brand.
In 2022, Spencer was promoted from Head of Xbox to CEO of Microsoft Gaming, marking the formal elevation of Xbox as a central business unit.
Decision-Making Structure
While Phil Spencer leads the day-to-day strategy and execution for Xbox, he works within Microsoft’s larger corporate structure. Major business decisions—especially related to acquisitions, spending, and cross-division collaboration—are made in consultation with:
- Satya Nadella (CEO of Microsoft)
- Microsoft’s Board of Directors
- CFO and Heads of other divisions (e.g., Azure, Windows)
Spencer also oversees a large team of studio heads, product managers, and engineers across Xbox Game Studios, Bethesda, Activision Blizzard, and Mojang.
Past Xbox Leaders
Before Spencer, Xbox had several notable leaders:
- Robbie Bach – Founding executive of Xbox. He led the launch of the original Xbox and Xbox 360. Served from 2001 to 2010.
- Don Mattrick – Oversaw Xbox 360’s peak years and the initial development of Xbox One. He left Microsoft in 2013.
- Marc Whitten and Terry Myerson – Held short-term leadership roles during Xbox One’s troubled launch era.
Phil Spencer’s appointment was a turning point. Under his leadership, Xbox shifted from hardware-first to an ecosystem-focused brand centered on players and platforms.
Xbox Annual Revenue and Net Worth

In the fiscal third quarter of 2025 (January–March), Microsoft’s gaming division—driven largely by Xbox content and services—posted revenue of approximately $5.72 billion, marking a 5% year‑over‑year increase compared to the same period in 2024.
Growth was largely fueled by strong performance from Xbox Game Pass, Call of Duty franchises, and Minecraft, which together lifted digital content and services revenue by about 8% year‑over‑year.
During the first quarter of 2025, Microsoft Gaming reported revenue of $5.7 billion, up 5% year‑over‑year, reflecting continued user engagement in digital offerings like Game Pass, cloud gaming, and key franchise titles.
Across the fiscal full year ending June 30, 2025, Xbox gaming revenue rose by 10%, with Xbox content and services up 13%, as Game Pass annual revenue neared $5 billion for the first time ever.
Meanwhile, hardware revenue continued its downward trend, declining by 6–22% across various quarters, as Microsoft emphasized cloud and subscription-driven growth over console unit sales.
Microsoft Gaming Division Net Worth and Valuation
As part of Microsoft Gaming, Xbox contributed to a full‑year revenue of around $21.5 billion in 2024, placing Microsoft Gaming as the third‑largest gaming company globally by revenue, behind Sony and Tencent.
With Xbox Game Pass revenue near $5 billion and over 500 million monthly active users, the gaming unit’s influence continues to expand across platforms.
Microsoft as a whole reached a historic market valuation of over $4 trillion in July 2025. This milestone reflects the strength of cloud, AI, and Xbox-led gaming segments within the company’s ecosystem.
While Xbox as a stand‑alone brand is not separately valued in Microsoft’s financial reports, its contribution to Microsoft Gaming—and by extension Microsoft’s overall profits and valuation—is substantial. Analysts estimate that Xbox’s brand and ecosystem value easily exceed several tens of billions of dollars, given its recurring revenue, subscription user base, and ownership of major IPs like Call of Duty and Minecraft.
Xbox Net Worth
With Xbox content and services nearly reaching $5 billion in revenue annually and Microsoft Gaming reporting over $21.5 billion in gaming revenues, industry estimates place Xbox’s brand value in the $50–70 billion range—driven by its vast IP portfolio and growing subscription and cloud ecosystem. These figures are aligned with Microsoft’s market dominance and its $4 trillion corporate valuation.
Below is a historical Xbox revenue and estimated net worth for the last 10 years (2016–2025):
Year | Estimated Xbox Revenue | Estimated Xbox Net Worth | Key Notes |
---|---|---|---|
2016 | $9.0 billion | $20 billion | Xbox One era, strong game sales and Xbox Live growth |
2017 | $9.5 billion | $22 billion | Xbox Game Pass launched in mid-2017 |
2018 | $10.4 billion | $24 billion | Xbox Game Studios expansion begins |
2019 | $11.4 billion | $27 billion | Xbox All Access and xCloud previews |
2020 | $13.0 billion | $30 billion | Xbox Series X/S announced, Game Pass growth accelerates |
2021 | $15.4 billion | $35 billion | ZeniMax Media (Bethesda) acquired |
2022 | $16.2 billion | $38 billion | Xbox Cloud Gaming expands, Game Pass hits 25M+ subs |
2023 | $18.1 billion | $45 billion | Activision Blizzard acquisition completed |
2024 | $20.3 billion | $50 billion | Call of Duty and Candy Crush integrated into Xbox ecosystem |
2025 | $21.5 billion | $55–70 billion | Game Pass revenue nears $5B; Xbox reaches 500M+ MAUs |
Companies Owned by Xbox

Here’s a list of the major brands, divisions, subsidiaries, and companies owned by Xbox as of 2025:
Xbox Game Studios
Xbox Game Studios is the core internal development and publishing division of Xbox. It operates more than 20 game development studios around the world. It is responsible for some of Xbox’s most iconic franchises including Halo, Gears of War, Forza, and Fable. The studio serves as a publisher for both exclusive and multi-platform titles, especially under the new cross-platform strategy rolled out in 2024–2025. It also manages collaborative development with other acquired studios.
Mojang Studios
Mojang is best known for creating Minecraft, one of the best-selling video games of all time. Acquired in 2014, Mojang operates semi-independently under Xbox. It continues to develop core Minecraft titles and spin-offs like Minecraft Dungeons and Minecraft Legends. In 2025, Minecraft remains one of the top revenue drivers within Xbox’s ecosystem, especially through mobile and educational editions.
Bethesda Softworks
Bethesda Softworks, acquired through ZeniMax Media, is a major publisher under the Xbox umbrella. It is responsible for high-profile RPG and open-world franchises like The Elder Scrolls, Fallout, and Starfield. Bethesda retains its publishing identity but operates as part of Xbox Game Studios Publishing. Its games are developed by studios like Bethesda Game Studios and released across Xbox, PC, and Game Pass.
id Software
A division within Bethesda and now part of Xbox, id Software is the legendary developer behind Doom, Quake, and Rage. Under Xbox, id Software has continued to develop high-performance FPS titles and now contributes its engine technology (id Tech) to other internal studios.
Arkane Studios
Also under Bethesda’s umbrella, Arkane is known for Dishonored, Prey, and Deathloop. The studio operates out of Lyon and Austin, and continues to work on immersive sim-style action-adventure games. Arkane is closely integrated with Xbox’s strategy for high-quality single-player content.
ZeniMax Online Studios
This studio develops and supports The Elder Scrolls Online. As part of Xbox, ZeniMax Online continues live service operations, expansions, and cross-platform support for its MMO titles. It also works on new online experiences for the Xbox ecosystem.
Activision
Activision is one of Xbox’s most significant acquisitions, finalized in 2023. It brings powerhouse franchises like Call of Duty, Crash Bandicoot, Spyro, and Tony Hawk’s Pro Skater. Activision operates under Xbox but retains its brand identity. Call of Duty, in particular, is now deeply embedded in Game Pass and Xbox’s subscription strategy.
Blizzard Entertainment
Blizzard is now fully owned and managed by Xbox through the Activision Blizzard acquisition. It operates major live-service games such as World of Warcraft, Diablo, Hearthstone, and Overwatch. Blizzard titles are now integrated into Xbox Game Pass PC and Cloud offerings. Blizzard continues to function semi-independently but is guided by Xbox’s long-term platform goals.
King
King is a mobile game company best known for Candy Crush Saga. As part of Xbox, it strengthens the brand’s presence in the mobile gaming sector. King is now also contributing to Xbox’s mobile gaming platform, which includes new storefront developments launched in 2025 to compete with Apple and Google.
Obsidian Entertainment
Obsidian is a role-playing game studio behind titles like Pillars of Eternity, The Outer Worlds, and the upcoming Avowed. Acquired by Xbox in 2018, it plays a major role in Xbox’s focus on deep, narrative-driven RPGs. Obsidian continues to develop new IPs and support Game Pass exclusives.
Playground Games
Playground Games is the developer of the Forza Horizon series and is currently leading development on the Fable reboot. It is a key studio within Xbox Game Studios and is praised for its technical innovation in open-world and racing games.
Ninja Theory
Ninja Theory is a UK-based studio known for Hellblade: Senua’s Sacrifice. Acquired in 2018, it continues to push boundaries in psychological storytelling and motion-capture technology. Senua’s Saga: Hellblade II was released in 2024 as a Game Pass headliner.
Double Fine Productions
Founded by Tim Schafer, Double Fine creates imaginative and quirky games like Psychonauts. Since its acquisition, the studio has operated independently within Xbox and continues to develop artistic titles with strong fan support.
The Initiative
Formed by Xbox in 2018 as a “AAAA” studio, The Initiative is based in Santa Monica and is co-developing the reboot of Perfect Dark. The studio focuses on high-budget, ambitious Xbox-exclusive titles.
Compulsion Games
Compulsion is the studio behind We Happy Few and currently works on narrative-based action-adventure titles. The studio supports Xbox’s commitment to unique, story-driven games outside of mainstream franchises.
Turn 10 Studios
Turn 10 is the developer behind the Forza Motorsport series. It has been a key studio since the early Xbox 360 era and continues to deliver cutting-edge simulation racing games. In 2023, it released the latest Forza Motorsport title with full Game Pass integration.
World’s Edge
World’s Edge was created to manage the Age of Empires franchise. It oversees development in collaboration with external partners and has successfully brought Age of Empires to both PC and Xbox platforms.
Undead Labs
Creators of State of Decay, Undead Labs continues to develop zombie survival games for Xbox. A new entry in the series is expected in late 2025 or 2026.
inXile Entertainment
This studio is known for Wasteland 3 and is working on new RPG projects. As a part of Xbox Game Studios, inXile is focused on narrative-heavy, tactical role-playing experiences.
Alpha Dog Games
A mobile-focused studio now part of the Xbox mobile initiative. It develops smaller-scale games and contributes to the upcoming Xbox mobile platform launching in competition with the Apple and Google app stores.
Roundhouse Studios
Formed from the remnants of Human Head Studios, Roundhouse works on support and original projects under the Xbox banner. It contributes to large-scale cross-studio productions.
Final Thoughts
Xbox is fully owned and operated by Microsoft Corporation. Over the years, it has grown from a console line into a major gaming brand with massive reach. Thanks to Microsoft’s backing, Xbox has been able to make industry-shaping acquisitions and lead in areas like game subscriptions and cloud gaming. Whether you’re buying a console or subscribing to Game Pass, you’re interacting with a product managed by one of the most powerful tech companies in the world.
FAQs
Does Microsoft own Xbox?
Yes, Microsoft owns Xbox. Xbox is a product line and brand created, developed, and fully owned by Microsoft. It operates under the Microsoft Gaming division.
Who made Xbox?
Xbox was created by a small team of Microsoft engineers in the late 1990s. The original creators include Seamus Blackley, Otto Berkes, Kevin Bachus, and Ted Hase. The first Xbox console was officially launched in 2001.
Who owns Xbox One?
Xbox One, like all Xbox consoles, is owned by Microsoft. It was designed, developed, and sold under the Xbox brand by Microsoft.
Who owns Xbox and PlayStation?
Xbox is owned by Microsoft, while PlayStation is owned by Sony Group Corporation. These two are competitors in the video game console industry.
Is Xbox owned by Google?
No, Xbox is not owned by Google. It is owned by Microsoft. Google has its own gaming ventures like Google Play and formerly Stadia, but it does not own Xbox.
Is Xbox made in China?
Xbox consoles are manufactured in several countries, including China. While Microsoft designs Xbox hardware in the U.S., companies like Flex and Foxconn assemble Xbox consoles in China and other parts of Asia.
Is Xbox a Sony product?
No, Xbox is not a Sony product. It is a Microsoft product. Sony owns the competing PlayStation brand.
Who founded Xbox?
Xbox was founded internally at Microsoft by a team led by Seamus Blackley, Otto Berkes, Kevin Bachus, and Ted Hase. It was greenlit by Bill Gates and Steve Ballmer.
Who owned Xbox before Microsoft?
No one. Xbox has always been owned by Microsoft since its creation. It is an original Microsoft product and was never owned by any other company.
What is Xbox Game Studios?
Xbox Game Studios is the video game publishing and development arm of Microsoft Gaming. It oversees all in-house game development and manages Microsoft’s portfolio of game studios, including Mojang, Bethesda, and Obsidian.
Is Xbox a video game?
Xbox itself is not a video game but a video game brand. It includes gaming consoles, services like Game Pass, and many games published under Xbox Game Studios. Games like Halo, Forza, and Gears of War are associated with Xbox.
Is Bill Gates the founder of Xbox?
No, Bill Gates is not the founder of Xbox, but he was instrumental in approving and funding the project as the CEO of Microsoft at the time. The concept and design were created by a team of engineers inside Microsoft.
Which country owns Xbox?
Xbox is owned by the United States through Microsoft Corporation, which is a U.S.-based multinational technology company headquartered in Redmond, Washington.
Does Xbox have its own stock?
No, Xbox is a brand within Microsoft. Investors own Xbox indirectly by buying Microsoft stock.
Who runs Xbox now?
Phil Spencer is the CEO of Microsoft Gaming and leads the Xbox division.
Is Xbox still owned by Microsoft in 2025?
Yes, as of July 2025, Xbox is fully owned and operated by Microsoft.
Does Microsoft still support Xbox consoles?
Yes. Microsoft actively supports Xbox Series X/S consoles and its gaming services like Game Pass.
How much is Xbox worth?
Xbox’s brand value is estimated at over $55 billion as of August 2025, and its parent company earns over $22 billion annually from gaming.