Who Owns Rockstar Games

Who Owns Rockstar Games: Ownership Structure Explained

Rockstar Games is one of the most iconic video game companies in the world. Known for Grand Theft Auto and Red Dead Redemption, it has left a lasting mark on the gaming industry. If you’re wondering who owns Rockstar Games, this detailed article breaks down its ownership, leadership, and financials.

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Rockstar Games Company Profile

Rockstar Games is a leading video game publisher and developer best known for creating immersive open-world games. Founded in 1998, Rockstar Games operates as a subsidiary of Take-Two Interactive Software, Inc., a publicly traded company based in New York. The founding team included Sam Houser, Dan Houser, Terry Donovan, Jamie King, and Gary Foreman.

The company was formed after Take-Two acquired BMG Interactive, which held the rights to the early Grand Theft Auto games. Rockstar’s vision was to push the boundaries of interactive entertainment through narrative-driven, open-world experiences.

Overview

Rockstar Games is headquartered in New York City and runs multiple development studios around the world. It is not just a developer but a label that oversees various studios, all operating under the Rockstar name. These include Rockstar North, Rockstar San Diego, Rockstar Toronto, Rockstar Leeds, Rockstar India, and others.

The company is known for its bold storytelling, cinematic quality, and controversial themes. Rockstar’s games often explore crime, morality, freedom, and realism. The studio has built a reputation for long development cycles but exceptional polish and detail.

Major Milestones

1998 – Formation of Rockstar Games
Take-Two Interactive establishes Rockstar Games to publish and develop premium, narrative-focused games.

2001 – Launch of Grand Theft Auto III
This game revolutionized the open-world genre with a 3D city, freeform gameplay, and mature storytelling. It marked a turning point in modern gaming.

2004 – Grand Theft Auto: San Andreas
Set a new benchmark in game design with its large map, character customization, and multi-layered story.

2008 – Grand Theft Auto IV
Critically acclaimed for its realism, it became a best-selling title with more than 25 million copies sold.

2010 – Red Dead Redemption
A western-themed action-adventure that introduced a dynamic open world and emotional storytelling. It was hailed as one of the best games of the decade.

2013 – Grand Theft Auto V
A cultural phenomenon. With over 195 million copies sold, it is among the highest-grossing entertainment products of all time.

2018 – Red Dead Redemption 2
Praised for its storytelling, visuals, and depth, it sold over 61 million copies and further strengthened Rockstar’s dominance.

2023 – Announcement of Grand Theft Auto VI
The most anticipated game in years, expected to redefine open-world gaming once again.

Who Owns Rockstar Games?

Rockstar Games is a wholly owned subsidiary of Take-Two Interactive Software, Inc., a major video game publisher listed on the NASDAQ stock exchange under the ticker symbol TTWO. Rockstar is not an independent entity and does not have its own stock or shareholders outside of Take-Two.

All major decisions, including budgeting, marketing, distribution, and executive oversight, are controlled by Take-Two. However, Rockstar retains creative autonomy over its projects, which has allowed it to maintain a unique identity within the larger corporation.

Summary

  • Parent Company: Take-Two Interactive
  • Acquisition: Formed after Take-Two acquired BMG Interactive in 1998
  • Structure: Operates as a label with several internal studios
  • Ownership: 100% owned by Take-Two; no independent shareholders
  • IP Ownership: All franchises and brands are owned by Take-Two
  • Creative Control: Led by Sam Houser, with oversight from Take-Two’s executive team.

Parent Company: Take-Two Interactive

Take-Two Interactive is the ultimate owner of Rockstar Games. It was founded in 1993 and is headquartered in New York City. Over the years, Take-Two has grown into one of the biggest gaming publishers in the world, also owning labels like 2K, Private Division, and Zynga.

Take-Two provides Rockstar Games with funding, distribution infrastructure, legal support, and executive leadership. It is responsible for reporting financials for all its subsidiaries, including Rockstar.

Take-Two Interactive Software, Inc. (NASDAQ: TTWO), the parent company of Rockstar Games, is a publicly traded entity with a diverse ownership structure comprising institutional investors, insiders, and retail shareholders. As of mid-2025, the company’s ownership is predominantly held by institutional investors, with significant insider holdings as well.

Major Institutional Shareholders

Who Owns Take-Two Interactive (Largest Shareholders)

Institutional investors hold a substantial portion of Take-Two Interactive’s shares, reflecting strong confidence in the company’s long-term prospects. Key institutional shareholders include:

Shareholder NameTypeOwnership (%)Estimated Value (USD)Notes
Carl C. IcahnInsider20.37%$7.5 billionLargest individual shareholder
The Vanguard Group, Inc.Institutional10.9%$4.0 billionLargest institutional investor
BlackRock, Inc.Institutional7.87%$2.9 billionMajor asset management firm
Icahn Enterprises Holdings LPInsider6.58%$2.43 billionHolding entity of Carl Icahn
Public Investment Fund (Saudi Arabia)Institutional6.47%$2.4 billionSovereign wealth fund of Saudi Arabia
State Street Global AdvisorsInstitutional6.16%$2.3 billionOne of the “Big Three” asset managers
Capital Research and Management CompanyInstitutional5.37%$2.0 billionLong-term institutional investor
D.E. Shaw Valence Portfolios LLCInsider3.69%$1.36 billionHedge fund and alternative investment manager
Tiger Global ManagementInstitutional3.31%N/ATechnology-focused hedge fund
UBS Asset Management AGInstitutional3.23%N/ASwiss investment management firm
Massachusetts Financial Services CompanyInstitutional2.99%N/ALarge U.S.-based investment manager
JP Morgan Asset ManagementInstitutional2.75%N/AGlobal financial services firm
  • The Vanguard Group, Inc.: Holding approximately 10.9% of the company’s shares, Vanguard is the largest institutional shareholder, with an investment valued at around $4.0 billion.
  • BlackRock, Inc.: With a 7.87% stake, BlackRock’s holdings are valued at approximately $2.9 billion, making it the second-largest institutional investor.
  • Public Investment Fund (PIF): Saudi Arabia’s sovereign wealth fund holds about 6.47% of Take-Two Interactive, with an investment worth around $2.4 billion.
  • State Street Global Advisors: Managing around 6.16% of the company’s shares, State Street’s investment is valued at approximately $2.3 billion.
  • Capital Research and Management Company: Holding a 5.37% stake, this firm’s investment in Take-Two Interactive is valued at about $2.0 billion.

Other notable institutional investors include Tiger Global Management (3.31%), UBS Asset Management AG (3.23%), Massachusetts Financial Services Company (2.99%), and JP Morgan Asset Management (2.75%).

Insider Shareholders

Insider ownership also constitutes a significant portion of Take-Two Interactive’s shares, indicating strong internal confidence in the company’s direction. Prominent insider shareholders include:

  • Carl C. Icahn: As the largest individual shareholder, Carl Icahn owns approximately 20.37% of the company, equating to 35.95 million shares valued at around $7.5 billion.
  • Icahn Enterprises Holdings LP: This entity holds about 6.58% of Take-Two Interactive, with an investment worth approximately $2.43 billion.
  • D.E. Shaw Valence Portfolios LLC: An insider holding approximately 3.69% of the company’s shares, valued at around $1.36 billion.

Ownership Summary

As of 2025, the ownership structure of Take-Two Interactive is as follows:

  • Institutional Investors: Approximately 80.72% of shares.
  • Insiders: Around 20.37% of shares.
  • Retail Investors: A minimal portion, with the remaining shares distributed among individual investors.

Acquisition and Formation History

Rockstar Games was established in 1998 after Take-Two Interactive acquired BMG Interactive, a small publishing division of BMG Entertainment. BMG Interactive had previously published the original Grand Theft Auto games developed by DMA Design (later renamed Rockstar North).

Here’s how the acquisition unfolded:

  • Take-Two Interactive acquired BMG Interactive’s assets in 1998. This included the rights to the Grand Theft Auto franchise.
  • After the acquisition, key employees of BMG Interactive, including Sam Houser and Dan Houser, moved over to Take-Two.
  • Take-Two then created the Rockstar Games label as a way to build a strong brand around mature, story-driven titles. Sam Houser was appointed president of Rockstar.

There was no single moment when Rockstar was “purchased” as a standalone company; instead, it was formed as a publishing label after Take-Two’s acquisition of the rights and personnel from BMG Interactive.

Structure and Control

Rockstar Games operates as a division or label within Take-Two Interactive. It includes multiple studios under its brand, such as:

  • Rockstar North (Scotland)
  • Rockstar San Diego (California)
  • Rockstar Toronto (Canada)
  • Rockstar India
  • Rockstar Leeds (UK)
  • Rockstar London
  • Rockstar New England
  • Rockstar Lincoln

Each studio contributes to game development under the Rockstar name. Strategic planning, budgeting, legal matters, and investor communications are managed by Take-Two’s executive leadership.

Rockstar’s day-to-day creative decisions are led by its internal leadership, with Sam Houser playing a central role as President. However, final approvals for product launches, major capital expenditures, and long-term direction come from Take-Two’s board and executive team.

Intellectual Property Ownership

Take-Two Interactive owns all the intellectual property developed by Rockstar Games. This includes franchises such as:

  • Grand Theft Auto
  • Red Dead Redemption
  • Bully
  • L.A. Noire
  • Max Payne (rights jointly owned with Remedy Entertainment in earlier titles)

This ownership structure means any revenue generated by Rockstar’s games is reflected in Take-Two’s financial reports, not separately under Rockstar.

Financial Oversight and Reporting

Because Rockstar is a label, its financials are not broken out separately in public earnings reports. Take-Two occasionally mentions Rockstar Games in quarterly or annual earnings calls, especially when highlighting the success of games like GTA V or Red Dead Redemption 2.

Profits, development costs, and employee headcounts related to Rockstar are embedded within Take-Two’s broader financial disclosures.

Who Runs Rockstar Games?

Rockstar Games is a complex organization that operates as a subsidiary of Take-Two Interactive. While it doesn’t have a standalone CEO, its leadership and operations are overseen by a mix of parent company executives and Rockstar’s internal management team. Here’s a detailed look at who runs Rockstar Games as of 2025.

Parent Company Oversight: Take-Two Interactive Leadership

As a wholly owned subsidiary, Rockstar Games ultimately reports to Take-Two Interactive’s executive leadership. The key figure here is Strauss Zelnick, who serves as the Chairman and CEO of Take-Two Interactive. He sets the broad strategic direction and ensures that Rockstar aligns with the parent company’s corporate goals. Zelnick is known for emphasizing high-quality, polished game releases and long-term franchise value.

Rockstar Games Internal Leadership

While Take-Two handles overall corporate governance, Rockstar Games retains its own internal leadership team responsible for creative direction, project management, and day-to-day operations.

Sam Houser – Co-Founder and President

Sam Houser is the co-founder of Rockstar Games and currently serves as its President. Houser is widely regarded as the creative visionary behind Rockstar’s signature open-world games. He drives the company’s creative strategy and maintains the unique culture that defines Rockstar’s development style.

Dan Houser – Former Key Executive

Dan Houser, Sam’s brother and co-founder, was a major creative force and Vice President of Creativity. He played a significant role in story development and world-building. However, Dan stepped down from active day-to-day roles around 2020 but still holds a legacy influence within the company.

Leslie Benzies – Former President of Rockstar North

Leslie Benzies was instrumental in the success of the Grand Theft Auto franchise during his tenure as President of Rockstar North. Although he departed the company in 2016, his leadership helped establish the operational standards Rockstar follows today.

Studio Heads and Key Creative Leads

Rockstar’s internal operations are decentralized across its various studios. Each major studio has its own head or creative director who oversees projects locally but collaborates company-wide. For example:

  • Rob Nelson is currently the head of Rockstar North.
  • Imran Sarwar has been a prominent figure at Rockstar North involved in creative direction.
  • Other studios like Rockstar San Diego, Leeds, and India have their own directors overseeing development and support functions.

Collaborative Leadership Model

Rockstar Games operates with a highly collaborative leadership structure. Creative decisions often involve input from multiple studios and senior producers. This distributed model helps maintain quality across the company’s multiple flagship franchises.

Who is the CEO of Rockstar Games?

Rockstar Games operates as a subsidiary of Take-Two Interactive Software, Inc., and does not have its own Chief Executive Officer (CEO). Instead, the leadership of Rockstar Games falls under the purview of Take-Two’s executive management.

Current CEO: Strauss Zelnick

As of 2025, the Chairman and CEO of Take-Two Interactive is Strauss Zelnick, a position he has held since 2011. Zelnick is a seasoned executive with a background in media and entertainment, having previously served as President and CEO of BMG Entertainment and 20th Century Fox. He is also the founder and managing partner of ZMC, a private equity firm specializing in media investments.

In his dual role as Chairman and CEO, Zelnick oversees the strategic direction of Take-Two Interactive and its subsidiaries, including Rockstar Games. Under his leadership, the company has emphasized quality and innovation, particularly evident in the development of major titles like Grand Theft Auto VI. Zelnick has been vocal about the company’s commitment to perfection, stating that they prioritize delivering polished and high-quality products over meeting arbitrary deadlines.

Decision-Making Structure

While Zelnick provides overarching strategic leadership, the day-to-day operations and creative decisions at Rockstar Games are managed by its internal leadership team. This includes key figures such as Sam Houser, who has been instrumental in shaping the creative vision of Rockstar’s flagship titles. The collaborative structure allows Rockstar to maintain its unique creative identity while aligning with Take-Two’s broader corporate objectives.

Previous CEOs of Take-Two Interactive

Before Strauss Zelnick’s tenure, Take-Two Interactive experienced several leadership changes:

  • Ryan Brant: Founder and CEO from 1993 to 2001. Brant established Take-Two Interactive and led the company through its formative years.
  • Paul Eibeler: Served as CEO from 2005 to 2007. Eibeler’s tenure was marked by efforts to stabilize the company during a period of financial and legal challenges.

These leadership transitions have shaped the company’s evolution, leading to the current structure under Zelnick’s guidance.

Rockstar Games Annual Revenue and Net Worth

Rockstar Games Annual Revenue and Net Worth (2015-25)

As of 2025, Rockstar Games is projected to generate approximately $6.5 billion in revenue, marking a significant increase from previous years. This surge is primarily attributed to the highly anticipated release of Grand Theft Auto VI (GTA VI), which is expected to be a monumental success in the gaming industry.

Analysts forecast that GTA VI will generate around $3.2 billion in its first year, with $1 billion coming from pre-orders alone. This projection underscores the game’s potential to surpass previous records set by its predecessor, GTA V.

Rockstar Games’ net worth in June 2025 is estimated to be over $10 billion, reflecting the company’s sustained success and the immense profitability of its flagship franchises. This valuation considers the company’s extensive portfolio, including the enduring popularity of Grand Theft Auto V and Red Dead Redemption 2, both of which continue to generate substantial revenue through ongoing sales and online components.

The company’s strategic investments in technology and talent acquisition have also contributed to its robust financial standing, positioning Rockstar Games as a dominant force in the entertainment industry.

Here’s an overview of the historical revenue and net worth of Rockstar Games over the years:

YearEstimated Revenue (USD)Estimated Net Worth (USD)Major Events / Releases
2015$700 million$2.5 billionContinued success of GTA V and GTA Online
2016$750 million$2.8 billionStrong GTA Online monetization
2017$800 million$3.2 billionStart of development phase for RDR2 and GTA VI
2018$1.2 billion$4.0 billionRelease of Red Dead Redemption 2
2019$1.1 billion$4.2 billionContinued RDR2 and GTA Online performance
2020$1.3 billion$5.0 billionCOVID-19 pandemic boosted online gaming and in-game purchases
2021$1.4 billion$5.5 billionGTA V re-released for next-gen consoles
2022$1.5 billion$6.0 billionRDR2 sales milestone and stable GTA Online revenue
2023$1.7 billion$7.0 billionTeasers and trailers for GTA VI drive brand value
2024$2.2 billion$8.5 billionPre-order momentum for GTA VI begins
2025$6.5 billion (projected)$10.0+ billion (estimated)Release year of GTA VI with massive revenue spike

Brands and Companies Owned by Rockstar Games

As of 2025, Rockstar Games operates as a highly influential video game developer and publisher. While it is a subsidiary of Take-Two Interactive, Rockstar Games independently oversees a range of studios, labels, and internal teams under the “Rockstar” brand umbrella. These studios work collaboratively on its globally recognized franchises like Grand Theft Auto, Red Dead Redemption, and others.

Here’s a list of major companies and brands owned by Rockstar Games as of June 2025:

Company / StudioLocationPrimary RoleNotable Contributions / Details
Rockstar NorthEdinburgh, ScotlandLead DeveloperCreator of Grand Theft Auto series; pioneering open-world design
Rockstar San DiegoCalifornia, USADevelopment & Engine SupportLead on Red Dead Redemption series; developed RAGE engine
Rockstar LeedsLeeds, UKHandheld & Support DevelopmentPorting GTA and Max Payne to handheld devices; UI & assets
Rockstar New EnglandMassachusetts, USAAI and Gameplay SystemsWorked on Bully and AI scripting for multiple titles
Rockstar TorontoToronto, CanadaSupport Studio & CinematicsDeveloped The Warriors; animation and environment design
Rockstar LincolnLincoln, UKQuality Assurance (QA)Game testing and live support for online games
Rockstar IndiaBangalore, IndiaAsset Creation & Programming SupportKey contributor to large-scale game development
Rockstar LondonLondon, UKCinematic Development & Voice DirectionCinematics, VO direction, and next-gen porting
Rockstar DundeeDundee, ScotlandSupport StudioPost-launch support; worked on GTA Trilogy Definitive Edition
Rockstar Games LabelGlobal HeadquartersPublishing, Marketing, Brand ManagementOversees game publishing and overall brand strategy
RAGE Technology GroupInternal DivisionEngine DevelopmentMaintains and evolves Rockstar’s proprietary RAGE engine
Rockstar Advanced Audio TeamInternal DivisionAudio & Sound DesignSoundtracks, sound design, and licensed music curation
Social ClubOnline PlatformMultiplayer & Online ServicesMultiplayer matchmaking, stats, events for GTA Online, RDR Online
Rockstar WarehouseOnline StoreMerchandise & Digital SalesOfficial merchandise and digital game storefront

Rockstar North

Rockstar North is the crown jewel of the Rockstar brand. Based in Edinburgh, Scotland, it is the lead developer behind the Grand Theft Auto series. Rockstar North has been instrumental in the creation of all major GTA titles, from GTA III to GTA VI. The studio is known for pushing the boundaries of open-world game design, AI behavior, and narrative structure.

Rockstar San Diego

Located in California, Rockstar San Diego played a leading role in the development of Red Dead Redemption and Red Dead Redemption 2. The studio specializes in graphics engine development, physics systems, and world-building mechanics. It contributed heavily to Rockstar’s proprietary game engine, RAGE (Rockstar Advanced Game Engine), used across nearly all its games.

Rockstar Leeds

Rockstar Leeds, based in the UK, is known for its work on handheld versions of Grand Theft Auto and Max Payne titles. It has also supported larger Rockstar titles by contributing to asset development, UI design, and mobile porting. In 2025, the studio is actively working on adapting older Rockstar IPs to modern devices.

Rockstar New England

Rockstar New England, formerly Mad Doc Software, is known for its AI development, technical systems, and gameplay mechanics. It has worked on titles like Bully: Scholarship Edition and contributed to various Rockstar releases, especially with AI scripting and mission design.

Rockstar Toronto

This Canadian studio has supported the development of multiple Rockstar games and led the creation of The Warriors game. It continues to function as a support studio, offering animation, environment design, and cinematic editing expertise for major projects.

Rockstar Lincoln

Rockstar Lincoln is based in the UK and handles quality assurance (QA) for the majority of Rockstar titles. This studio ensures that games are polished and bug-free before release. It has expanded its capabilities over the years to provide real-time support for online games like GTA Online.

Rockstar India

A relatively newer studio, Rockstar India has grown rapidly and contributes to all aspects of Rockstar’s projects. It is heavily involved in asset creation, programming support, environment design, and development tools. As of 2025, Rockstar India plays a vital role in scaling production for large-scale games like GTA VI.

Rockstar London

Rockstar London is another support studio within the Rockstar family. It focuses on cinematic development, voiceover direction, and in-game event coordination. It also assisted with porting several Rockstar games to next-gen platforms.

Rockstar Dundee

Rockstar Dundee joined the family after its acquisition (formerly Ruffian Games). This Scotland-based studio helped develop the GTA Trilogy – The Definitive Edition and now supports live services and post-launch content for Rockstar titles.

Rockstar Games Label

The “Rockstar Games” label itself operates as the publishing arm of all these studios. It centralizes brand identity, marketing, distribution, and executive creative decisions. All games released under this label are subject to a high standard of polish, storytelling, and world-building.

RAGE Technology Group

Although not a game studio, this internal technology division is responsible for maintaining and evolving Rockstar’s proprietary RAGE engine. This engine powers titles like GTA V, RDR2, and GTA VI. The group is continually working on graphical improvements, physics, and tools to assist developers across studios.

Rockstar Advanced Audio Team

This internal audio division handles the iconic soundtracks, sound design, and voiceover production found in Rockstar’s games. Known for dynamic audio environments and licensed music curation, this team helps bring Rockstar’s immersive worlds to life.

Social Club (Rockstar Games Social Club)

Social Club is Rockstar’s online services platform, launched in 2008. It integrates multiplayer matchmaking, player stats, leaderboards, events, and account management. By 2025, it plays a key role in GTA Online and Red Dead Online, and it’s expected to be central to GTA VI’s online experience.

Rockstar Warehouse

Rockstar Warehouse is the company’s official online merchandise store and digital storefront. It sells physical merchandise, collectibles, and digital game downloads. It also serves as a distribution hub for exclusive editions and promotional items.

Acquisitions and Internal Mergers

Rockstar Games has rarely acquired outside companies directly, preferring to build internal teams. However, there have been notable integrations:

  • Ruffian Games → Rockstar Dundee (2020): Acquired and rebranded.
  • Mad Doc Software → Rockstar New England (2008): Integrated to enhance AI development.

While Rockstar Games doesn’t engage in aggressive mergers or acquisitions, it has expanded organically by absorbing specialized teams and aligning them with its global production pipeline.

Conclusion

Rockstar Games is one of the most influential gaming companies in the world. But it’s not a standalone entity. If you’re asking who owns Rockstar Games, the answer is Take-Two Interactive. Through its full ownership, Take-Two controls Rockstar’s finances, operations, and long-term strategy. Rockstar continues to create award-winning titles while being backed by one of the largest publishers in the gaming world.

FAQs

Who currently owns Rockstar Games?

Rockstar Games is currently owned by Take-Two Interactive, a major American video game publisher. Take-Two is the parent company and holds full ownership of Rockstar Games.

Who is the real owner of Rockstar Games?

The real owner of Rockstar Games is Take-Two Interactive, which acquired the company and all its assets. While Rockstar operates with creative independence, it remains a wholly owned subsidiary of Take-Two.

Is GTA British or American?

Grand Theft Auto (GTA) is developed primarily by Rockstar North, which is based in Edinburgh, Scotland, making it a British-developed game. However, the franchise is published by the American company Take-Two Interactive.

Is GTA owned by 2K?

No, GTA is not owned by 2K. While 2K is a publishing label under Take-Two Interactive, GTA is published directly under the Rockstar Games label, which is a separate division of Take-Two.

Does Coca-Cola own Rockstar?

No, Coca-Cola does not own Rockstar Games. Rockstar Games is owned by Take-Two Interactive, a video game publisher. Coca-Cola has no ownership stake in Rockstar.

What is the most successful Rockstar game?

The most successful Rockstar game to date is Grand Theft Auto V (GTA V). It has sold over 185 million copies worldwide and continues to generate significant revenue through its online component, GTA Online.

Who runs Rockstar?

Rockstar is run by its internal leadership, led creatively by Sam Houser, the company’s co-founder and president, under the corporate oversight of Take-Two Interactive’s CEO Strauss Zelnick. Various studio heads manage day-to-day operations across Rockstar’s multiple development teams.

Why did Dan Houser leave Rockstar?

Dan Houser left Rockstar Games around 2020 to pursue personal interests outside the company. He was a key creative figure but stepped away from daily operations, marking a significant leadership change within Rockstar.

What is Rockstar Games net worth?

As of June 2025, Rockstar Games’ estimated net worth is over $10 billion, reflecting its successful franchises, ongoing sales, and strong brand value.

Where is Rockstar Games headquarters?

Rockstar Games’ global headquarters is located in New York City, USA. The company also has multiple major studios worldwide, including locations in the UK, Canada, India, and the USA.

Does Take-Two own Rockstar?

Yes, Take-Two Interactive fully owns Rockstar Games. Rockstar operates as a subsidiary under Take-Two’s corporate umbrella.

What are some popular games owned by Take-Two?

Popular games owned by Take-Two include the Grand Theft Auto series, Red Dead Redemption series, Borderlands series, NBA 2K series, and Civilization series (through its 2K label).

Who is 2K owned by?

2K is a publishing label owned by Take-Two Interactive. It manages popular franchises such as NBA 2K, Borderlands, and Civilization.

Who owns GTA 5?

Grand Theft Auto V (GTA 5) is owned and published by Rockstar Games, which is a subsidiary of Take-Two Interactive.

Is Rockstar Games a private company?

No, it is a subsidiary of Take-Two, which is a publicly traded company.

Does Sam Houser own Rockstar Games?

Sam Houser is the founder and president of Rockstar, but he does not own the company. Ownership belongs to Take-Two Interactive.

What is Rockstar Games known for?

Rockstar is best known for the Grand Theft Auto and Red Dead Redemption series.